Thrones of Britannia Scripting API Reference
This is an automated API reference generated from the engine dump logs for Thrones of Britannia.
Table of Contents
- BUILDING_LIST_SCRIPT_INTERFACE
- BUILDING_SCRIPT_INTERFACE
- CAMPAIGN_AI_SCRIPT_INTERFACE
- CAMPAIGN_MISSION_SCRIPT_INTERFACE
- CHARACTER_LIST_SCRIPT_INTERFACE
- CHARACTER_SCRIPT_INTERFACE
- ESTATE_SCRIPT_INTERFACE
- FACTION_LIST_SCRIPT_INTERFACE
- FACTION_SCRIPT_INTERFACE
- FAMILY_MEMBER_SCRIPT_INTERFACE
- GAME
- GARRISON_RESIDENCE_SCRIPT_INTERFACE
- MILITARY_FORCE_LIST_SCRIPT_INTERFACE
- MILITARY_FORCE_SCRIPT_INTERFACE
- MODEL_SCRIPT_INTERFACE
- NULL_SCRIPT_INTERFACE
- PENDING_BATTLE_SCRIPT_INTERFACE
- REGION_LIST_SCRIPT_INTERFACE
- REGION_MANAGER_SCRIPT_INTERFACE
- REGION_SCRIPT_INTERFACE
- SETTLEMENT_SCRIPT_INTERFACE
- SLOT_LIST_SCRIPT_INTERFACE
- SLOT_SCRIPT_INTERFACE
- UIComponent
- UNIT_LIST_SCRIPT_INTERFACE
- UNIT_SCRIPT_INTERFACE
- WORLD_SCRIPT_INTERFACE
BUILDING_LIST_SCRIPT_INTERFACE
| Function | Description |
|---|---|
is_empty | |
item_at | |
new | |
num_items |
BUILDING_SCRIPT_INTERFACE
| Function | Description |
|---|---|
chain | |
faction | |
is_null_interface | |
model | |
name | |
new | |
percent_health | |
region | |
slot | |
superchain |
CAMPAIGN_AI_SCRIPT_INTERFACE
| Function | Description |
|---|---|
is_null_interface | |
new | |
strategic_stance_between_factions | |
strategic_stance_between_factions_available | |
strategic_stance_between_factions_is_being_blocked | |
strategic_stance_between_factions_is_being_blocked_until | |
strategic_stance_between_factions_promotion_current_level | |
strategic_stance_between_factions_promotion_end_level | |
strategic_stance_between_factions_promotion_end_round | |
strategic_stance_between_factions_promotion_is_active | |
strategic_stance_between_factions_promotion_or_blocking_is_set | |
strategic_stance_between_factions_promotion_start_level | |
strategic_stance_between_factions_promotion_start_round |
CAMPAIGN_MISSION_SCRIPT_INTERFACE
| Function | Description |
|---|---|
faction | |
is_null_interface | |
mission_issuer_record_key | |
mission_record_key | |
model | |
new |
CHARACTER_LIST_SCRIPT_INTERFACE
| Function | Description |
|---|---|
is_empty | |
item_at | |
new | |
num_items |
CHARACTER_SCRIPT_INTERFACE
| Function | Description |
|---|---|
action_points_per_turn | |
action_points_remaining_percent | |
age | |
battles_fought | |
battles_won | |
body_guard_casulties | |
character_type | |
command_queue_index | |
cqi | |
defensive_ambush_battles_fought | |
defensive_ambush_battles_won | |
defensive_battles_fought | |
defensive_battles_won | |
defensive_naval_battles_fought | |
defensive_naval_battles_won | |
defensive_sieges_fought | |
defensive_sieges_won | |
display_position_x | |
display_position_y | |
faction | |
family_member | |
father | |
forename | |
fought_in_battle | |
garrison_residence | |
get_forename | |
get_surname | |
gravitas | |
has_ancillary | |
has_father | |
has_garrison_residence | |
has_military_force | |
has_mother | |
has_recruited_mercenaries | |
has_region | |
has_skill | |
has_spouse | |
has_trait | |
in_port | |
in_settlement | |
is_ambushing | |
is_besieging | |
is_blockading | |
is_carrying_troops | |
is_deployed | |
is_embedded_in_military_force | |
is_faction_leader | |
is_heir | |
is_hidden | |
is_male | |
is_minister | |
is_null_interface | |
is_politician | |
is_seeking_wife | |
logical_position_x | |
logical_position_y | |
loyalty | |
military_force | |
model | |
mother | |
new | |
number_of_traits | |
offensive_ambush_battles_fought | |
offensive_ambush_battles_won | |
offensive_battles_fought | |
offensive_battles_won | |
offensive_naval_battles_fought | |
offensive_naval_battles_won | |
offensive_sieges_fought | |
offensive_sieges_won | |
percentage_of_own_alliance_killed | |
performed_action_this_turn | |
rank | |
region | |
routed_in_battle | |
spouse | |
surname | |
trait_level | |
trait_points | |
turns_at_sea | |
turns_in_enemy_regions | |
turns_in_own_regions | |
turns_without_wife | |
won_battle |
ESTATE_SCRIPT_INTERFACE
| Function | Description |
|---|---|
estate_record_key | |
is_null_interface | |
new | |
owner | |
region |
FACTION_LIST_SCRIPT_INTERFACE
| Function | Description |
|---|---|
is_empty | |
item_at | |
new | |
num_items |
FACTION_SCRIPT_INTERFACE
| Function | Description |
|---|---|
allied_with | |
ancillary_exists | |
at_war | |
at_war_with | |
character_list | |
command_queue_index | |
culture | |
ended_war_this_turn | |
faction_leader | |
factions_at_war_with | |
factions_trading_with | |
has_effect_bundle | |
has_faction_leader | |
has_food_shortage | |
has_home_region | |
has_technology | |
home_region | |
imperium_level | |
is_dead | |
is_horde | |
is_human | |
is_null_interface | |
is_trading_with | |
is_vassal_of | |
losing_money | |
mercenary_pool | |
military_force_list | |
model | |
name | |
new | |
num_allies | |
num_generals | |
region_list | |
research_queue_idle | |
sea_trade_route_raided | |
started_war_this_turn | |
state_religion | |
state_religion_percentage | |
subculture | |
tax_category | |
tax_level | |
total_food | |
trade_resource_exists | |
trade_route_limit_reached | |
trade_ship_not_in_trade_node | |
trade_value | |
trade_value_percent | |
treasury | |
treasury_percent | |
unused_international_trade_route | |
upkeep_expenditure_percent |
FAMILY_MEMBER_SCRIPT_INTERFACE
| Function | Description |
|---|---|
come_of_age | |
father | |
has_father | |
has_mother | |
has_trait | |
is_null_interface | |
mother | |
new |
GAME
| Function | Description |
|---|---|
add_agent_experience | |
add_attack_of_opportunity_overrides | |
add_building_model_override | |
add_circle_area_trigger | |
add_custom_battlefield | |
add_development_points_to_region | |
add_event_restricted_building_record | |
add_event_restricted_building_record_for_faction | |
add_event_restricted_unit_record | |
add_event_restricted_unit_record_for_faction | |
add_exclusion_zone | |
add_location_trigger | |
add_marker | |
add_outline_area_trigger | |
add_prestige | |
add_restricted_building_level_record | |
add_restricted_building_level_record_for_faction | |
add_settlement_model_override | |
add_time_trigger | |
add_unit_model_overrides | |
add_unit_to_force | |
add_visibility_trigger | |
advance_to_next_campaign | |
allow_player_to_embark_navies | |
apply_effect_bundle | |
apply_effect_bundle_to_characters_force | |
apply_effect_bundle_to_force | |
apply_effect_bundle_to_region | |
appoint_character_to_most_expensive_force | |
attack | |
autosave_at_next_opportunity | |
award_experience_level | |
cai_strategic_stance_manager_block_all_stances_but_that_specified_towards_target_faction | |
cai_strategic_stance_manager_clear_all_blocking_between_factions | |
cai_strategic_stance_manager_clear_all_promotions_between_factions | |
cai_strategic_stance_manager_force_stance_update_between_factions | |
cai_strategic_stance_manager_promote_specified_stance_towards_target_faction | |
cai_strategic_stance_manager_promote_specified_stance_towards_target_faction_by_number | |
cai_strategic_stance_manager_set_stance_blocking_between_factions_for_a_given_stance | |
cai_strategic_stance_manager_set_stance_promotion_between_factions_for_a_given_stance | |
cancel_actions_for | |
cancel_custom_mission | |
compare_localised_string | |
complete_scripted_mission_objective | |
create_agent | |
create_force | |
create_force_with_existing_general | |
create_force_with_general | |
disable_elections | |
disable_end_turn | |
disable_movement_for_ai_under_shroud | |
disable_movement_for_character | |
disable_movement_for_faction | |
disable_pathfinding_restriction | |
disable_rebellions_worldwide | |
disable_saving_game | |
disable_shopping_for_ai_under_shroud | |
disable_shortcut | |
dismiss_advice | |
dismiss_advice_at_end_turn | |
display_turns | |
enable_auto_generated_missions | |
enable_movement_for_character | |
enable_movement_for_faction | |
enable_ui | |
end_turn | |
exempt_region_from_tax | |
faction_offers_peace_to_other_faction | |
fade_volume | |
force_add_ancillary | |
force_add_skill | |
force_add_trait | |
force_agent_action_success_for_human | |
force_assassination_success_for_human | |
force_break_alliance | |
force_break_defensive_alliance | |
force_break_military_alliance | |
force_break_non_aggression_pact | |
force_change_cai_faction_personality | |
force_character_force_into_stance | |
force_declare_war | |
force_diplomacy | |
force_garrison_infiltration_success_for_human | |
force_make_peace | |
force_make_trade_agreement | |
force_make_vassal | |
force_rebellion_in_region | |
force_remove_trait | |
grant_faction_handover | |
grant_unit | |
hide_character | |
infect_force_with_plague | |
infect_region_with_plague | |
instant_set_building_health_percent | |
instantly_dismantle_building | |
instantly_repair_building | |
is_new_game | |
join_garrison | |
kill_character | |
leave_garrison | |
load_named_value | |
lock_technology | |
make_neighbouring_regions_seen_in_shroud | |
make_neighbouring_regions_visible_in_shroud | |
make_region_seen_in_shroud | |
make_region_visible_in_shroud | |
make_sea_region_seen_in_shroud | |
make_sea_region_visible_in_shroud | |
make_son_come_of_age | |
model | |
modify_next_autoresolve_battle | |
move_to | |
new | |
optional_extras_for_episodics | |
override_attacker_win_chance_prediction | |
override_mission_succeeded_status | |
override_ui | |
pending_auto_show_messages | |
play_movie_in_ui | |
play_sound | |
register_instant_movie | |
register_movies | |
register_outro_movie | |
remove_area_trigger | |
remove_attack_of_opportunity_overrides | |
remove_building_model_override | |
remove_custom_battlefield | |
remove_effect_bundle | |
remove_effect_bundle_from_characters_force | |
remove_effect_bundle_from_force | |
remove_effect_bundle_from_region | |
remove_event_restricted_building_record | |
remove_event_restricted_building_record_for_faction | |
remove_event_restricted_unit_record | |
remove_event_restricted_unit_record_for_faction | |
remove_location_trigger | |
remove_marker | |
remove_restricted_building_level_record | |
remove_restricted_building_level_record_for_faction | |
remove_settlement_model_override | |
remove_time_trigger | |
remove_visibility_trigger | |
render_campaign_to_file | |
replenish_action_points | |
restore_shroud_from_snapshot | |
save_named_value | |
scroll_camera | |
scroll_camera_with_direction | |
seek_exchange | |
set_ai_uses_human_display_speed | |
set_campaign_ai_force_all_factions_boardering_human_vassals_to_have_invasion_behaviour | |
set_campaign_ai_force_all_factions_boardering_humans_to_have_invasion_behaviour | |
set_character_experience_disabled | |
set_character_immortality | |
set_character_skill_tier_limit | |
set_character_unique | |
set_event_generation_enabled | |
set_faction_name_override | |
set_faction_summary_override | |
set_general_offered_dilemma_permitted | |
set_ignore_end_of_turn_public_order | |
set_imperium_level_change_disabled | |
set_liberation_options_disabled | |
set_looting_options_disabled_for_human | |
set_non_scripted_ancillaries_disabled | |
set_non_scripted_traits_disabled | |
set_only_allow_basic_recruit_stance | |
set_public_order_disabled_for_province_for_region | |
set_public_order_of_province_for_region | |
set_region_abandoned | |
set_tax_disabled | |
set_tax_rate | |
set_technology_research_disabled | |
set_ui_notification_of_victory_disabled | |
set_volume | |
set_zoom_limit | |
show_message_event | |
show_message_event_located | |
show_shroud | |
shown_message | |
shutdown | |
spawn_character_into_family_tree | |
speedup_active | |
steal_user_input | |
stop_camera | |
stop_sound | |
stop_user_input | |
take_shroud_snapshot | |
technology_osmosis_for_playables_enable_all | |
technology_osmosis_for_playables_enable_culture | |
toggle_speedup | |
transfer_region_to_faction | |
treasury_mod | |
trigger_custom_dilemma | |
trigger_custom_mission | |
trigger_dilemma | |
trigger_incident | |
trigger_incident_with_location | |
trigger_mission | |
trigger_music_state | |
unhide_character | |
unlock_technology | |
win_next_autoresolve_battle | |
zero_action_points |
GARRISON_RESIDENCE_SCRIPT_INTERFACE
| Function | Description |
|---|---|
army | |
buildings | |
can_assault | |
faction | |
has_army | |
has_navy | |
is_null_interface | |
is_settlement | |
is_slot | |
is_under_siege | |
model | |
navy | |
new | |
region | |
settlement_interface | |
slot_interface | |
unit_count |
MILITARY_FORCE_LIST_SCRIPT_INTERFACE
| Function | Description |
|---|---|
is_empty | |
item_at | |
new | |
num_items |
MILITARY_FORCE_SCRIPT_INTERFACE
| Function | Description |
|---|---|
active_stance | |
building_exists | |
buildings | |
can_activate_stance | |
character_list | |
command_queue_index | |
contains_mercenaries | |
faction | |
garrison_residence | |
general_character | |
has_garrison_residence | |
has_general | |
is_armed_citizenry | |
is_army | |
is_horde | |
is_navy | |
is_null_interface | |
model | |
morale | |
new | |
unit_list | |
upkeep |
MODEL_SCRIPT_INTERFACE
| Function | Description |
|---|---|
campaign_ai | |
campaign_name | |
campaign_type | |
character_can_reach_character | |
character_for_command_queue_index | |
date_and_week_in_range | |
date_in_range | |
difficulty_level | |
faction_for_command_queue_index | |
faction_is_local | |
has_character_command_queue_index | |
has_faction_command_queue_index | |
has_military_force_command_queue_index | |
is_multiplayer | |
is_null_interface | |
is_player_turn | |
military_force_for_command_queue_index | |
new | |
pending_battle | |
player_steam_id_is_odd | |
random_percent | |
season | |
turn_number | |
world |
NULL_SCRIPT_INTERFACE
| Function | Description |
|---|---|
is_null_interface | |
new |
PENDING_BATTLE_SCRIPT_INTERFACE
| Function | Description |
|---|---|
ambush_battle | |
attacker | |
attacker_battle_result | |
attacker_commander_fought_in_battle | |
attacker_commander_fought_in_melee | |
attacker_is_stronger | |
attacker_strength | |
battle_type | |
contested_garrison | |
defender | |
defender_battle_result | |
defender_commander_fought_in_battle | |
defender_commander_fought_in_melee | |
defender_strength | |
failed_ambush_battle | |
has_attacker | |
has_contested_garrison | |
has_defender | |
is_active | |
is_null_interface | |
model | |
naval_battle | |
new | |
night_battle | |
percentage_of_attacker_killed | |
percentage_of_attacker_routed | |
percentage_of_defender_killed | |
percentage_of_defender_routed | |
secondary_attackers | |
secondary_defenders | |
seige_battle |
REGION_LIST_SCRIPT_INTERFACE
| Function | Description |
|---|---|
is_empty | |
item_at | |
new | |
num_items |
REGION_MANAGER_SCRIPT_INTERFACE
| Function | Description |
|---|---|
faction_region_list | |
is_null_interface | |
model | |
new | |
region_by_key | |
region_list | |
resource_exists_anywhere | |
settlement_by_key | |
slot_by_key |
REGION_SCRIPT_INTERFACE
| Function | Description |
|---|---|
adjacent_region_list | |
building_exists | |
building_superchain_exists | |
garrison_residence | |
governor | |
has_governor | |
is_null_interface | |
is_province_capital | |
last_building_constructed_key | |
majority_religion | |
majority_religion_percentage | |
model | |
name | |
new | |
num_buildings | |
owning_faction | |
province_name | |
public_order | |
region_wealth_change_percent | |
resource_exists | |
sanitation | |
settlement | |
slot_list | |
slot_type_exists | |
squalor | |
town_wealth_growth |
SETTLEMENT_SCRIPT_INTERFACE
| Function | Description |
|---|---|
commander | |
display_position_x | |
display_position_y | |
faction | |
has_commander | |
is_null_interface | |
logical_position_x | |
logical_position_y | |
model | |
new | |
region | |
slot_list |
SLOT_LIST_SCRIPT_INTERFACE
| Function | Description |
|---|---|
buliding_type_exists | |
is_empty | |
item_at | |
new | |
num_items | |
slot_type_exists |
SLOT_SCRIPT_INTERFACE
| Function | Description |
|---|---|
building | |
faction | |
has_building | |
is_null_interface | |
model | |
name | |
new | |
region | |
type |
UIComponent
| Function | Description |
|---|---|
Address | |
Adopt | |
AttachCustomControl | |
Bounds | |
CallbackId | |
ChildCount | |
ClearSound | |
CreateComponent | |
CurrentAnimationId | |
CurrentState | |
CurrentStateUI | |
DestroyChildren | |
Dimensions | |
Divorce | |
DockingPoint | |
Find | |
FindPositionIntoCurrentText | |
FindTextSnapPosition | |
ForceEvent | |
GetProperty | |
GetStateText | |
GetStateTextDetails | |
GetTooltipText | |
GlobalExists | |
HasInterface | |
Height | |
Highlight | |
Id | |
InterfaceFunction | |
IsCharPrintable | |
IsDragged | |
IsInteractive | |
IsMouseOverChildren | |
IsMoveable | |
Layout | |
LockPriority | |
LuaCall | |
MoveTo | |
Opacity | |
Parent | |
PopulateTextures | |
Position | |
Priority | |
PropagateImageColour | |
PropagateOpacity | |
PropagatePriority | |
PropagateVisibility | |
ReorderChildren | |
Resize | |
RestoreUIHeirarchy | |
RunScript | |
SaveUIHeirarchy | |
SequentialFind | |
SetDisabled | |
SetDockingPoint | |
SetDragged | |
SetEventCallback | |
SetGlobal | |
SetImageColour | |
SetImageRotation | |
SetInteractive | |
SetMoveable | |
SetOpacity | |
SetProperty | |
SetState | |
SetStateColours | |
SetStateText | |
SetStateTextDetails | |
SetStateTextXOffset | |
SetTooltipText | |
SetTooltipTextWithRLSKey | |
SetVisible | |
ShaderTechniqueGet | |
ShaderTechniqueSet | |
ShaderVarsGet | |
ShaderVarsSet | |
SimulateClick | |
SimulateKey | |
SimulateLClick | |
SimulateMouseMove | |
SimulateMouseOff | |
SimulateMouseOn | |
SimulateRClick | |
StealInputFocus | |
StealShortcutKey | |
TextDimensions | |
TextShaderTechniqueSet | |
TextShaderVarsGet | |
TextShaderVarsSet | |
TriggerAnimation | |
TriggerShortcut | |
UnLockPriority | |
Visible | |
Width | |
WidthOfTextLine | |
new |
UNIT_LIST_SCRIPT_INTERFACE
| Function | Description |
|---|---|
has_unit | |
is_empty | |
item_at | |
new | |
num_items |
UNIT_SCRIPT_INTERFACE
| Function | Description |
|---|---|
can_upgrade_unit | |
can_upgrade_unit_equipment | |
cqi | |
faction | |
force_commander | |
has_force_commander | |
has_unit_commander | |
is_land_unit | |
is_naval_unit | |
is_null_interface | |
military_force | |
model | |
new | |
percentage_proportion_of_full_strength | |
unit_category | |
unit_class | |
unit_commander | |
unit_key |
WORLD_SCRIPT_INTERFACE
| Function | Description |
|---|---|
ancillary_exists | |
climate_phase_index | |
faction_by_key | |
faction_exists | |
faction_list | |
is_null_interface | |
model | |
new | |
region_manager | |
whose_turn_is_it |
